Race with a champion in Scudamore's Super Stakes, a 5-reel slot game.
Scudamore's Super Stakes features Random Wilds, Peter's Classic Cup and a Bet Slip.
Do you have what it takes to be the next winning jockey?
The coin sizes available in Scudamore's Super Stakes range from 1p to 20p.
Betting in this game is fixed at 20 paylines.
Random Wilds Feature
This feature can randomly trigger before each spin and can only be activated in the main game.
Random Wilds is played on the same bet level and coin value as the round that triggered the feature.
When activated, this feature will place two to five horse shoe symbols on random positions on the reels.
The symbols that the horse shoes land on are turned into Wilds.
Random Wild symbols cannot be dropped on top of other Random Wild symbols or Scatter symbols.
Peter's Classic Cup
If three Scatter symbols land anywhere on reels 1, 3, and 5 in the main game, the Peter's Classic Cup feature is activated.
When this feature is activated, the game is modified and becomes a 5-reel, 4-row slot with 32 fixed betting lines.
The feature is played on the same bet level and coin value as the spin that triggered it.
When the feature starts, you must pick one horse out of four depending on which horse you think will win the race.
Each horse has been given a bet multiplier attached to it that corresponds with its chances of winning the race.
Each horse will have two symbols that land on the reels above the racetrack that are the same colour as the outfit of the jockey associated with that horse:
- Divine Fortune; Red Jockey and Red A symbols, pays 5000x your total bet
- Berry Max: Purple Jockey and Purple A symbols, pays 500x your total bet
- Gonzo's Quest: Green Jockey and Green A symbols, pays 100x your total bet
- Tin Foil Hat: Blue Jockey and Blue A symbols, pays 50x your total bet
When this feature starts, the four horses are placed on the track.
When you register a win on the reels, the horse that is associated with the winning symbol will move up one spot in the race.
The first horse to advance four spots will be the winner of the race.
If the registered win is a win with two different colours, two different horses can advance at the same time.
In this feature, there is a maximum of two winning symbols which means two horses can advance at the same time but only one horse can win the race.
The horse you picked is marked by a star and can be found in the Race Position Box.
After the race ends, the winning horse is highlighted and any wins are paid out.
You can only have one Bet Slip at a time and once you have purchased your Bet Slip you are not allowed to cancel it.
The Bet Slip will keep track of symbols that you select and track how many times they appear during a selected number of spins and pays the multiplier times the bet value.
If you select the Wild symbol to be counted by the Bet Slip and then it gets added to the reels through the Random Wilds feature, it will count towards the Bet slip but no longer substitute for other symbols.
Symbols that land in the Peter's Classic Cup feature do not count towards the Bet Slip.
How to fill in the Bet Slip:
- Click on the 'Bet Slip' button on the right side of the game screen.
- Select which symbols to collect.
- Select the number of spins you wish to be counted.
- Select the size of the bet you want to place.
If you reach the required number of landing symbols, you are paid the multiplier times the bet value.
Return to Player (RTP)
Return to Player: 96.11%
The expected return is the amount we pay out to players relative to the amount of wagering on the game.
For example, if we take £100 of wagers we will, on average, pay out £96.11 of wins.