Build a colony in our online slot game, Honey Rush 100.
Fill the Rush Meter with winning symbols to unlock different features, which can create new clusters.
Sticky Wilds can drop to the bottom of the grid and land in the honey pot, boosting the value of the global multiplier.
Get the honey.
The bet sizes available in Honey Rush 100 start from 10p.
Betting in this game uses the Cluster Pays mechanic.
Winning Combinations
To create a win, you must have at least five matching symbols in adjacent positions on the grid.
In any cluster, you will only be awarded the win with the highest value.
Multiple clusters of matching symbols that aren't connected will be paid out as different clusters.
Cascading Wins
Winning symbols will be taken out of the grid, leaving space for new symbols to drop down and fill.
All winning symbols are collected in the Rush Meter.
Whenever you complete one of the charge levels, the features will be queued until no new wins are present, at which point it will be triggered.
Once the feature has been played, the game returns to its normal state.
At the end of the game round, the Rush Meter will be reset.
Three different charge levels are available in the Rush Meter:
Level | Winning Symbols Required | Feature Activated |
---|---|---|
1 | 30 | Drone Colony |
2 | 60 | Worker Colony |
3 | 90 | Queen Colony |
Colony Feature
When the Colony feature is initiated, the symbol in the middle of the grid will be selected and cloned, which forms a new winning cluster.
It's possible that the selected symbol could be a Wild.
Three different Colony features can be unlocked:
Colony Feature | Minimum Cluster Created |
---|---|
Drone | 7 symbols |
Worker | 10-15 symbols |
Queen | 20-37 symbols |
If you have a losing spin, between two and four Wilds may be added to random positions on the play area.
You are not guaranteed to complete a winning combination when the Wilds are added.
Sticky Wilds
These symbols can appear on a spin, however if they form part of winning clusters, they can drop down to empty spaces.
Sticky Wilds can move diagonally left or right, and it may be more than one space in one movement.
For a Sticky Wild to be removed, it must feature in a winning combination, as well as having the ability to move down to the bottom edge.
If the Sticky Wild reaches this point, it will drop into the honey pot, in turn boosting the value of the global multiplier by one.
Overcharge Mode
You can send the Rush Meter into Overcharge Mode whenever 90 symbols have been added, as this is the maximum amount.
The middle symbol will be upgraded with every 15 symbols that are collected. Upgrades continue until they are no longer possible.
Reaching the highest possible number of upgrades boosts the value of the global multiplier by three.
The highest possible multiplier available in Honey Rush 100 is 100x.